
Christina Rhoades
Animation, Production and Multimedia Design

If you’re looking for a motion designer who loves a challenge and knows how to turn big ideas into reality, let’s create something extraordinary together.
For me, design is more than just making things look great—it’s about solving problems in creative and innovative ways. Whether it’s figuring out the best approach to animate a complex scene, crafting seamless transitions in a high-energy video edit, or engineering an immersive experience using interactive technology, I thrive on challenges that push the boundaries of motion design and production.
​
With a strong foundation in motion graphics, video editing, and experiential design, I bring a multidisciplinary approach to every project. My background in production means I understand the entire creative process, from pre-production planning and directing shoots to post-production workflows and final motion integration. I’ve worked on a wide range of projects, from cinematic promotional videos and brand animations to large-scale digital installations and interactive media experiences.
​
One of my passions is merging motion design with interactive technology to create experiences that go beyond traditional screens. Whether it’s designing content for LED walls, augmented reality installations, or interactive 3D environments, I focus on making visuals that engage, immerse, and leave a lasting impression. I love collaborating with creative teams, developers, and clients to bring ideas to life in ways that are not only visually stunning but strategically impactful.
At the heart of my work is a deep love for storytelling and problem-solving. No two projects are the same, and that’s what keeps me inspired—finding the perfect balance of design, technology, and narrative to create something truly memorable.
Experience
April 2018 – Present
January – May 2020
March 2015 – 2021
February 2016 – 2018
Senior Animator | Good Giant​
-
Combine technical and artistic abilities to accomplish complex design, storyboarding, animation, video and audio editing objectives for multimedia campaigns in a deadline-driven environment.
-
Oversee, direct and train creatives and outsource teams to ensure delivery of on-brand, quality content, using best practices.
-
Formulate, organize, and maintain our digital assets libraries, graphics packages, archives, licenses, and create templated assets.
-
Define our production processes, animation style guides and systems to better suit a remote environment and client needs.
-
Track and manage project timelines and schedules from conception to completion.
-
Collaborate with the team on brand campaigns and ensure all assets meet production standards and brand requirements for CTV, YouTube, Digital Out of Home, Social, Web, and Digital Screens.
Adjunct Animation Instructor | University of South Alabama​​
-
Taught Intro to Animation and adapted the class to a remote environment at the start of the pandemic.
-
Led the class in a variety of animation topics, including: the 12 principles of animation, the history of animation, and different animation styles and techniques (traditional, 2D, stop-motion, and 3D)
-
Built upon the existing class materials to prepare the students for the rigor of the undergraduate animation program.
Contract Technical Animator | Various Game Studios (IDGI & Flarb) ​​
-
Expanded new and existing character animations, while organizing and maintaining the company’s animation library and archives.
-
Worked closely with team members to import assets into the game engine and resolved animation pipeline issues.
-
Tracked assignment progress using Scrum and Asana.
-
Supported the teams by rigging, skinning, modeling, texturing and creating material maps.
-
Collaborated with team members and leads to
create realistic action and motion of the characters for first person, third person and VR environments inside the Unreal Engine.
Contract Producer & Marketing Coordinator | Janimation​​
-
Worked closely with clients and team members during all phases of production to plan and coordinate commercial shoots.
-
Booked talent, managed budget, coordinated schedules, organized call sheets, and prepared briefs.
-
Served as an on-set producer for web and television content.
-
Shot content for client projects and managed social media.
-
Select, procure, and manage necessary equipment and resources for shoots.
Education
Southern Methodist University - Guildhall
Fall 2014
​
Masters of Interactive Technology in Game Design
Specialization: Art Creation & Animation
Thesis: An Efficient Gaming Animation Pipeline: Using Optical Motion Capture Techniques
University of North Texas
Fall 2011
​
Bachelor of the Arts in Radio, Television, and Film
Minor: Spanish
SKILLS
-
Video Production
-
Video Content Creation
-
Production Coordination
-
Project Management
-
Video and Audio Editing
-
Animation (2D & 3D)
-
Motion Graphics
-
Interactive Content
-
Media Versioning
-
Template Development
-
Asset Management
-
Optimize Workflows
-
Design & Illustration
-
Visual Concepting
-
Storyboarding
-
Script Writing
-
Audience Engagement
-
Budgeting
-
Mac OS & Windows
-
Adobe After Effects
-
Adobe Premiere Pro
-
Adobe Audition
-
Adobe Media Encoder
-
Adobe Photoshop
-
Adobe Illustrator
-
Adobe InDesign
-
Procreate
-
Cinema 4D
-
Maxon Suite
-
Figma
-
Wrike
-
Trello
-
Asana
-
Spline
-
Slack
-
Zoom