
About The Artist
Whether I’m called an editor, artist, senior animator, or motion designer, I’m passionate about design and breathing life into otherwise static objects. I’ve worked across industries for the past 8 years as an animator in advertising and games, with 2 years as a producer, for television and commercials.
In my spare time, I'm constantly learning and trying out new techniques to improve my art and animation skills. I've developed a strong arsenal of skills over the course of my career, so if you want something animated, have some footage lying around that you've been meaning to cut together, or if you have a stubborn background that you need help removing...chances are I can help you out. No art task is too small.
Since the beginning of my career, I’ve focused on channeling my talent and creativity into meaningful and powerful results. I take pride in the work I do, as well as the strong relationships I’ve built with clients and colleagues. I firmly believe in working hard, working together and having fun along the way. If you’re interested in learning more about me or my work, simply reach out.
I'd love to hear from you!
-AnimatorChristina
Work Experience
April 2018 – Present
January – May 2020
March 2015 – 2021
February 2016 – 2018
Animator | Good Giant
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Combined technical and artistic abilities to accomplish challenging animation and video editing objectives in a fast-paced environment.
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Led and trained a small team of animators to deliver on-brand, quality animations.
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Formulated, organized, and maintained our animation library and archives.
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Evolved our animation process to better suit a remote environment.
Adjunct Animation Instructor | University of South Alabama
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Taught Intro to Animation and adapted the class to a remote environment at the start of the pandemic.
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Led the class in a variety of animation topics, including: the 12 principles of animation, the history of animation, and different animation styles and techniques (traditional, 2D, stop-motion, and 3D)
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Built upon the existing class materials to prepare the students for the rigor of the undergraduate animation program.
Technical Animator | Contract Various Game Studios
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Built upon new and existing character animations, while organizing and maintaining the company’s animation library and archives.
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Worked closely with team members to import assets into the game engine and assisted with troubleshooting whenever animation pipeline issues arose.
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Supported the teams by taking on various tasks outside
of animation, such as rigging, skinning, modeling, texturing and creating material maps. -
Collaborated with team members and leads to create realistic action and motion of the characters for first person, 3rd person and VR environments inside the Unreal Engine.
Contract Producer & Marketing Coordinator | Janimation
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Worked closely with clients and other producers during pre-production and production to plan and coordinate commercial shoots and production schedules.
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Booked talent, coordinated pre-production and production schedules for a documentary-style television series about the State Fair of Texas.
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Assisted the team in troubleshooting, optimizing and importing assets into the Unreal engine for VR projects.
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Juggled various tasks and wore many hats: I managed the front desk and day to day office tasks, guided interns, acted as the Social Media and Marketing Coordinator, contacted agencies and set up appointments.
Education
Southern Methodist University - Guildhall
Fall 2014
Masters of Interactive Technology in Game Design
Emphasis in Animation | Art Creation
Thesis | An Efficient Gaming Animation Pipeline: Using Optical Motion Capture Techniques
University of North Texas
Fall 2011
Bachelor of the Arts in Radio, Television, and Film
Minor: Spanish
SKILLS
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2D & 3D Animation
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Video Production
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Design
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Illustration
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Mentoring
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Post-Production
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Video Editing
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Motion Design
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Process Optimization
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Team Leadership
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After Effects
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Premiere Pro
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Media Encoder
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Photoshop
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Illustrator
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Audition
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InDesign
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Unreal Engine
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Cinema 4D
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Maxon One
Plug-in Suite