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 About The Artist 

For the past decade, I’ve worked across industries as a producer and animator in advertising, television, and video games and I'd love to bring my ability and passion to your next project.


I have years of experience with the production process from concept to delivering final files for both live action and motion design projects. This experience includes working on set for a small TV documentary as well as commercial shoots and composing motion graphics and footage in a variety of non-standard aspect ratios on tight deadlines. Some of the client projects I've worked on include:


  • Hard Rock Casino Tulsa

  • Foxwoods Resort and Casino

  • The Strat Hotel, Casino & Tower

  • Waffle Stop

  • Cedars Sinai

Producer | Production Coordinator​​

  • The State Fair of Texas

  • Baylor Orthopedic Spine Hospital in Arlington

  • La Quinta Inn & Suites

  • First Financial Bank

  • The Dallas Arboretum

When I’m not animating or producing, I mentor others in best practices for design and video production using training materials that I created from scratch. I’ve worked as an adjunct professor at the University of South Alabama teaching aspiring animators, I’ve volunteered my time for the Elevate Mentorship Program in Mobile, Alabama, and I train junior and senior creatives at my current company.

Since the beginning of my career, I’ve focused on channeling my talent and creativity into meaningful and powerful results. I take pride in the work I do, as well as the strong relationships I’ve built with clients and colleagues. I firmly believe in working hard, working together and having fun along the way. If you’re interested in learning more about me or my work, simply reach out.
I'd love to hear from you! 


 Work Experience 

April 2018 – Present

January – May 2020

March 2015 – 2021

February 2016 – 2018

Animator | Good Giant

  • Combine technical and artistic abilities to accomplish animation and video editing objectives in a deadline-driven environment for different devices and platforms.

  • Oversee and train a team of animators to deliver on-brand, quality animations.

  • Formulate, organize, and maintain our animation templates, library, archives and licenses.

  • Define our animation process and templates to better suit a remote environment and growing client needs.

  • Track animation project timelines and schedules and resolve production issues when needed.

  • Collaborate with the design team to ensure all assets and storyboard artwork meet animation requirements.

Adjunct Animation Instructor | University of South Alabama


  • Taught Intro to Animation and adapted the class to a remote environment at the start of the pandemic.

  • Led the class in a variety of animation topics, including: the 12 principles of animation, the history of animation, and different animation styles and techniques (traditional, 2D, stop-motion, and 3D) 

  • Built upon the existing class materials to prepare the students for the rigor of the undergraduate animation program.

Contract Technical Animator |  Various Game Studios (IDGI & Flarb) 

  • Expanded new and existing character animations, while organizing and maintaining the company’s animation library and archives.

  • Worked closely with team members to import assets into the game engine and resolved animation pipeline issues when they arose.

  • Supported the teams by rigging, skinning, modeling, texturing and creating material maps.

  • Collaborated with team members and leads to create realistic action and motion of the characters for first person, third person and VR environments inside the Unreal Engine.

Contract Producer & Marketing Coordinator | Janimation

  • Worked closely with clients and other producers during pre-production and production to plan and coordinate commercial shoots and production schedules.

  • Booked talent, coordinated pre-production andproduction schedules for a documentary-style television series about the State Fair of Texas.

  • Assisted the team in troubleshooting, optimizing and importing assets into the Unreal engine for VR projects.


Southern Methodist University - Guildhall

Fall 2014

Masters of Interactive Technology in Game Design 

Emphasis in Animation | Art Creation

Thesis: An Efficient Gaming Animation Pipeline: Using Optical Motion Capture Techniques

University of North Texas

Fall 2011

Bachelor of the Arts in Radio, Television, and Film

Minor: Spanish


  • 2D & 3D Animation

  • Video Production

  • Design

  • Illustration

  • Mentoring

  • Post-Production

  • Video Editing

  • Motion Design

  • Process Optimization

  • Team Leadership

  • After Effects

  • Premiere Pro

  • Media Encoder

  • Photoshop 

  • Illustrator

  • Audition

  • InDesign

  • Unreal Engine

  • Cinema 4D

  • Maxon One
    Plug-in Suite

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